Skip to main content

Full text of "TRS-80 Manual: Monty Plays Scrabble (1982)(Ritam)"

See other formats


eX*** 



-*#«* 




Catalog Number 26-1954 



w 



For Model m BASIC 
TRS-80® with 32K 
and One Disk Drive 



i 



■■^■■■■■■B 



MONTY™ PLAYS 
SCRABBLE® 

Brand Crossword Game 

User's Guide 



A 32K Computer Opponent Program 
for the TRS-80 Model III 

by 
Ritam 



Radio /hack 



D 



A DIVISION OF TANDY CORPORATION 
FORT WORTH, TEXAS 761 02 



MONTY™ Plays SCRABBLE® Program: 

® 1982 Rltam Corporation 

Licensed to Tandy Corporation 

All Rights Reserved. 

MONTY™ Plays SCRABBLE'''' Manual: 

® 1982 Ritam Corporation 

Licensed to Tandy Corporation 

All Rights Reserved. 

TRS-80 ,} is a trademark of Tandy Corporation 
Radio Shack* is a trademark of Tandy Corporation 

MONOPOLY 9 is a trademark of Parker Brothers, Inc. 

SCRABBLE 9 is a trademark of Selchow & Righter Co. 

for a line of word and sentence games. 

MONTY™ is a trademark of Ritam Corporation. 

MONTY™ is not sponsored or endorsed by Selchow & 

Righter Co. or by Parker Brothers, Inc. 

Reproduction or use, without express written permission 
from Tandy Corporation, of any portion of this manual is 
prohibited. While reasonable efforts have been taken in 
the preparation of this manual to assure its accuracy, 
Tandy Corporation assumes no liability resulting from 
any errors or omissions in this manual, or from the use of 
the information obtained herein. 

Please refer to the Software License on the back cover of 
this manual for limitations on use and reproduction of this 
Software package. 

10 987654321 



Table of Contents 

Interview with MONTY 1 

Additional Points 4 

Special Options 7 

MONTY Playing by Himself 7 

Switching Tiles with MONTY 7 

Required Equipment 7 

Optional Equipment 8 

Music and Sound Effects 8 

Program Loading Instructions 9 

Preparing a Backup of Your TRSDOS 1.3 

System Diskette 9 

Making a Data Diskette 10 



Interview 



Interview with MONTY™ 

"MONTY™ plays the SCRABBLE® Brand Crossword Game" is a computer 
opponent program designed to be used along with your Selchow & Righter game. 
You will need the board and all the equipment that comes with the game to use 
this computer opponent program. MONTY provides a new dimension in 
microcomputer software. You will come to know MONTY as simply another 
player, a bright, entertaining guest who provides real excitement for many hours. 

IMPORTANT NOTICE: 

Before using this game, be sure you have read the operating instructions 

beginning on page 9. 

You cannot make backup copies of the MONTY Plays SCRABBLE® diskette. 
Because of this, it is particularly important that you protect the MONTY Plays 
SCRABBLE® Program diskette by storing it in its protective sleeve and in a 
safe place when not in use. 

A recent interview with MONTY revealed some important points you will want 
to know before accepting his challenge to the SCRABBLE® Brand Crossword 
Game. 

Q MONTY, what have you been doing since your famous competition with the 
U.S. MONOPOLY® champion? 

M I felt I needed to improve my vocabulary, so I've taken up SCRABBLE®. 

Q Have you made much progress? 

M So far I've learned more than 54,000 words, and I was really surprised to 
discover how many words there are that I had never heard of before. My 
vocabulary now contains a veritable myriad of abstruse locutions. 

Q Amazing! I imagine you are hard to beat. 

M So I've been told. This is why I let people choose a SKILL LEVEL when 
they play with me. I play quickly at the lower levels, but it can take me 
several minutes to think of the best play at the top. It's only at the highest 
level that I use my full potential. 

Q Do you play according to the official rules? 

M Indubitably. I'm just like any other player. 



Interview 



Q But do you select your own tiles? 



M Actually, there are two ways we can play. You can draw my tiles and tell me 
what they are (some people use this option just to experiment with my 
vocabulary). Or, I can draw the tiles for everyone. This is how most people 
play because they know the tiles are chosen by chance. When we play this 
way, all the tiles 9hould be turned face up, instead of down, at the start of 
the game. To reve al what tiles have been selected for you, just press 
the 



SPACE BAR 



. Pressing it a second time will make the letters disappear. 
Pick the tiles out of the box (remember, they're all face up) and place them in 
your rack. 



Q How do we tell you our play? 

M After you've placed the tiles on the game board, you'll type in the main word 
you've just formed. For example, if you've just formed RADIOS by playing 
the le tter S, typ e the entire word \r} {a] \d\ \T\ \§\ [§ and then 
press | ENTER | . Next, press [a) or \d\ for across or down. At this point, a 
simulated game board will appear with your word flashing. Use the Model 
III arrow keys ( jTj £7] g ) to position the word properly by moving it 
in the direction indicated by the arrows. 

Q What about BLANK TILES? 

M Blanks are always indicated by an asterisk (*), whether you're drawing or 
playing a blank. After you've typed in a word using a blank ( 0). you'll be 
asked what letter it represents. 

Q How do we know what your plays are, MONTY? 

M First, I'll let you know what tiles I'm using, so you can take them out of the 
box. Then I'll show you how I've positioned my word, so you can place the 
tiles on the board for me. 

Q That sounds simple. Do you keep score for everyone? 



M Yes, the scores for each word are automatically computed and displayed. In 
addition, you can check the running totals between turns by using option 4 
on the menu. 



Interview 



Q How does CHALLENGING work? 

M I always ask if there is any challenge at the end of each play. We will be 
playing according to the most recent rules regarding challenging. This means 
that if the challenged word is found to be a legal word, then the person 
challenging it loses his next turn. I will keep track of who lost his turn 
during a challenge. (By the way, don't be surprised if I challenge your word.) 

Q How does the game end, MONTY? 

M The game will end automatically as soon as one of the players has used all of 
his tiles and no more are available. However, if no one, including me, can 
think of a play using the tiles he has left, just choose menu option 7 to end 
the game. 

Q Any closing words, MONTY? 

M I hope I have cogently elucidated the salient points of the game. I look 
forward to many enjoyable hours with fellow SCRABBLE® enthusiasts all 
over the world. 

END OF INTERVIEW 



3 



Additional Points 



Additional Points 

Here are a few additional points you will need to know for interacting with 
MONTY: 



1. 



2. 



When you see the question WHAT IS YOUR WORD?, you can either enter 
your word or use MENU OPTIONS. If you wish to see the menu before 
selecting your option, press the | ENTER 1 key. Or, to select a particular 
option without viewing the menu, just press the number of the option you 
desire. The following photo shows the menu. 





y 


H 


R 


D 


1 

y 

1 E'«'. u r!<i£ "L« 


2. PASS OP "3"£r 

a jfriE we T c ;::• 

4. CURREMT TC"»LS 

5. CHECK VQUP TILES 
B. CHftti-SE SKiLL LtVEl 
7. ENJ THE 6»S 




i 


S 






V 





U 


R 




^— ■ OR ENTtR 









R 


D 


1 li" 


H - :: -- 


• • " i K R 5 ; 

■ A 



Normally, you will respo nd to the messa ges READY? and OK? by pressing 
either the [SPACE BAR] or the [ENTER] key. READY? appears when there is 
nothing that could be corrected from the previous message— it means, "Are 
you ready to continue?" OK? allows you to recover from a mistake in 

answering a question. Pressing the \n\ key when OK? appears means that 
you wish to go back and correct your answer. 

If you press \n\ in response to OK? after you have positioned your word, you 
will be allowed to continue moving the word. To type in a new word, just 
press the | SPACE BAR | twice. The screen will show that your word is 
incorrectly positioned. You can than re-enter your word. 



3. Pressing the [ ENTER | key when you see the message PLEASE CONNECT 
SPEAKER AND THEN PRESS SPACE BAR bypasses the introductory 
graphics and music. 



Additional Points 



4. Game Save Feature: 

You can save a game that is in progress on another diskette and return to 
the game at a later time. You can save only one game per diskette. See 
"PREPARING A BACKUP OF YOUR TRSDOS 1.3 SYSTEM 
DISKETTE" and "MAKING A DATA DISKETTE" for instructions. 

To save a game: 

1) When it is your turn, press \3] choosing menu option 3. 

2) The program responds with a series of prompts: 

SAVE THE GAME TO DISK? (Y/N) 

Type \V\ to save the game and press j ENTER | in response to OK?. 
Type \N\ to return to the game. 

PLEASE INSERT TRSDOS DISK AND PRESS "T". 

If you have a single drive system, you must have a copy of your 
TRSDOS 1.3 diskette in Drive 0. 

If you have a multi-drive system, you can leave your write protected 
Monty program diskette in Drive 0. You can save the game to either a 
backup of a TRSDOS 1.3 system diskette or a data diskette in any other 
drive. 

Insert the backup TRSDOS 1.3 diskette or data diskette and press \j}. 
Monty responds with 

BACK IN 40 SECONDS ... 

TO CONTINUE PLAYING, PLEASE INSERT YOUR "MONTY" DISK 
AND PRESS "M". 

If you have a single drive system and want to resume the game 
immediately, insert your program diskette and press |m] . The game has 
already been saved on the backup TRSDOS 1.3 diskette and can still be 
resumed again at a later date. 

If you have a multi-drive system and want to resume the game 
immediately, press |M] . The game has already been saved on the backup 
TRSDOS 1.3 diskette or data diskette. 



- 5 



Additional Points 



6 



To resume a saved game: 

1) Load the program as you would for a normal game. 

2) The program responds with a series of prompts: 
WHO IS TO MONTY'S LEFT? 



Type |R| I ENTER | . 

PLEASE INSERT YOUR GAME-SAVE DISK AND PRESS "G". 

If you have a single drive system, remove the program diskette and 
insert the backup TRSDOS 1.3 diskette with your game on it and 
press [g] . 

If you have a multi-drive system, you can leave your write protected 
program diskette in Drive 0. Insert the diskette with your game on it in 
any of the other drives and press [G] . 

BACK IN 40 SECONDS ... 

IT'S TURN. PLEASE INSERT "MONTY" DISK AND PRESS 

"M". 

If you have a single drive system, remove the backup TRSDOS 1.3 
diskette. Insert the program diskette and press [m] to resume play. If 
you have a multi-drive system and your program diskette is still in 
Drive 0, press |M] . You can refresh your memory about the details of the 
game using the available menu options. 

5. Although MONTY has a huge vocabulary, he may on rare occasions make a 
mistake. It is recommended that you use an unabridged dictionary or the 
"Official SCRABBLE® Players Dictionary" to resolve any questions 
concerning the validity of a word. 



Special Options 



Special Options 

Monty Playing by Himself 



Enter JA§ \6\ M QfJ E when asked WHO IS TO MONTY'S LEFT? You will 
then be able to select his skill level. MONTY will begin to play, randomly 
selecting his tiles on each turn. While he is thinking, his current tiles and the 
total number of points he has accumulated thus far will be shown. 



If you would like to change MONTY's skill level, press the | SPACE BARl while 
the score for a play is displayed on the screen. 

To freeze the board on which MONTY displays his play, press any key after the 
board has been created. You will have about 3 seconds to do this. To continue 
the game, press any key. 

When MONTY has made all possible plays, the final board will appear with a 
number of beeps letting you know he is done. Press any key to see his total 
score. 

To exit MONTY playing himself without finishing the game, press | RESET | . 

You will not see his total score. 

Switching Tiles With Monty 

Another way to experiment with MONTY's playing (and to hone your own skills) 
is to switch tiles with MONTY. You can do this very simply: Select menu option 
5 (check your tiles). When it s ays TO SEE YOUR TILES PLEASE PRESS SPACE 
BAR, instead, press I SHIFT [ [s](for switch). Your tiles will automatically be 
switched with MONTY's. 

Required Equipment 

"MONTY™ plays the SCRABBLE® Brand Crossword Game" is written in Z-80 

assembly language and Model III BASIC. To use it, you will need this minimum 
configuration: 

A 32K TRS-80 Model III 

One disk drive 



7 



Special Options 



8 



Optional Equipment 

To use this program, you can include this optional equipment: 
A cassette recorder with earphone or audio amplifier (RS 277-1008) 
Additional disk drive 

Music and Sound Effects 

To hear the music and sound effects, follow these steps: 

1) Connect the cassette recorder interface cable to the computer. 

2) Connect an earphone or audio amplifier (RS 277-1008) as described below: 

a. Audio amplifier 

—Insert the large gray plug from the cassette recorder interface cable 
into the audio amplifier's input jack. 

b. Earphone with a cassette recorder: 

—Insert the large gray plug from the cassette recorder interface cable 
into the tape recorder's AUX jack. 

—Insert the earphone plug into the tape recorder's EAR jack. (If your 
tape recorder has a monitor switch, simply turn it on rather than 
connecting a speaker.) 

—Depress the record-protect interlock lever, which can usually be found 
at the left rear of the cassette compartment. While holding back this 
lever, put the recorder into record mode by simultaneously pressing the 
RECORD and PLAY buttons. 



Special Options 



Program Loading Instructions 

1) Turn the machine on. Wait until the disk drive motor stops. 

2) Write protect your Monty program diskette using the write protect tabs 
provided with your diskette. 

3) Insert the program diskette in Drive with the label facing up. 



4) Press [ RESET | . The program will start running automatically once loading is 
completed. 

5) Connect a speaker as described earlier. 

Preparing a Backup of Your TRSDOS 1.3 System Diskette 

If you want to save a game on a single drive system, you must make a copy of 
your TRSDOS 1.3 system diskette. To do this: 

1) Turn the machine on. Wait until the disk drive motor stops and insert a 
backup of your TRSDOS 1.3 system diskette. 



2) Press | RESET | . The TRSDOS version number and date of creation will be 
displayed. 

3) Answer the questions for the date and time. The message TRSDOS Ready 
appears. 

4) Type ISiElE I ENTER | . TRSDOS will begin the loading process 
by asking you a series of questions: 

SOURCE DRIVE NUMBER? 

Specify the drive containing the backup TRSDOS 1.3 diskette and 
press | ENTER | . 

DESTINATION DRIVE NUMBER? 



Specify the drive you will use for the new backup diskette. Press | ENTER | . 

SOURCE DISK MASTER PASSWORD? 

Type ®H[U®|W|[Q]®II>] I ENTER | . The duplication process will 
begin. If you only have one drive, TRSDOS will ask you to swap the original 
diskette and the backup diskette several times during the process. 



9 



Special Options 



10 



Making a Data Diskette 

If you have a multi-drive system, you can format diskettes to be data diskettes 
only. These diskettes do not contain any system programs. A data diskette can 
only be used in Drives 1, 2, or 3. Drive is reserved for your TRSDOS 1.3 
diskette. To format a data diskette: 

1} In TRSDOS Ready mode, type \E \Q\ 03 M H S I ENTER 1 . TRSDOS will 

begin the formatting process by asking a series of questions: 

FORMAT WHICH DRIVE? 

Insert a blank diskette into Drive 1 and type [T] I ENTER ] . 

, DISKETTE NAME 

Type in a name from one to eight letters and numbers starting with a letter. 

MASTER PASSWORD 

Type in a password from one to eight letters and numbers 
starting with a letter. Unless you need special protection, 
tvpeEH[Um|w|[0][i][D] | ENTER | . 

If the diskette already contains data, TRSDOS will warn you: 

DISKETTE CONTAINS DATA, USE DISK OR NOT? 

TRSDOS warns yo u since fo rmatting will erase any data already on the 
diskette. Type \n\ I ENTER | to cancel the FORMAT; 
type \y} I ENTER | or [U] I ENTER 1 to continue. 

2) TRSDOS will now format and verify the diskette. You can use it in Drives 1, 
2, or 3. 



IMPORTANT NOTICE 

ALL RADIO SHACK COMPUTER PROGRAMS ARE LICENSED ON AN "AS IS" BASIS 

WITHOUT WARRANTY. 

Radio Shack, Personal Software Inc., or Software Arts shall have no liability or responsibility to 

customer or any other person or entity with respect to any liability, loss or damage caused or alleged 
to be caused directly or indirectly by computer equipment or programs sold by Radio Shack, 
including but not limited to any interruption of service, loss of business or anticipatory profits or 
consequential damages resulting from the use or operation of such computer or computer programs. 
NOTE: Good data processing procedure dictates that the user test the program, run and test sample 
sets of data, and run the system in parallel with the system previously in use for a period of 
time adequate to insure that results of operation of the computer or program are satisfactory. 



RADIO SHACK SOFTWARE LICENSE 

A. Radio Shack grants to CUSTOMER a non-exclusive, paid up license to use on CUSTOMER'S 
computer the Radio Shack computer software received. Title to the media on which the software is 
recorded (cassette and/or disk) or stored (ROM) is transferred to the CUSTOMER , but not title to the 
software. 

B. In consideration for this license, CUSTOMER shall not reproduce copies of Radio Shack 
software except to reproduce the number of copies required for use on CUSTOMER'S computer (if 
the software allows a back-up copy to be made), and shall include the copyright notice on all copies of 
software reproduced in whole or in part. 

C. CUSTOMER may resell Radio Shack's system and applications software (unmodified form 
only), provided CUSTOMER has purchased one copy of the software for each one resold. The 
provisions of this software License (paragraphs A, B and C) shall also be applicable to third parties 
purchasing such software from CUSTOMER. 



RADIO SHACK 






A DIVISION OF TANDY CORPORATION 



U.S.A.: FORT WORTH, TEXAS 76102 
CANADA: BARRIE, ONTARIO L4M 4W5 



AUSTRALIA 



280-316 VICTORIA ROAD 
RYOALMERE, N.S.W. 2116 



TANDY CORPORATION 

BELGIUM 

PARC INDUSTRIEL DE NANINNE 
5140 NANINNE 



UK. 



BILSTON ROAD WEDNESBURY 
WEST MIDLANDS WS10 7JN 



PRINTED IN U.S.A.